dragon racing come to life

Role: project lead, programming, mechanics design, level design

Untamed Skies aims to capture the fantasy of soaring through spectacular environments on the back of a dragon at high speeds, performing tricks, using momentum, and mastering the aerodynamics of your winged mount.

Developed at Sheridan College by myself, 2 other classmate designers, as well as 5 additional students filling roles such as project management and sound design, this project took place over the summer of 2025 as a capstone project in the Game Level Design graduate program.

The project was shown at the CNE 2025 Gaming Garage.

from passion to reality

Pitching a dragon flying game about attaching and detaching from your dragon

Starting out as a passion project I pitched at Sheridan, heavily inspired by the How to Train your Dragon series, Untamed Skies became a project for me to develop my game design skills, Unreal Engine programming, as well as level design capabilities.

My roles on the Untamed Skies team were project leader, programmer, as well as co-level designer. I took responsibility for deciding the direction of the overall game, all programming related tasks, and the ‘Dragon Canyon’ tutorial level.

gameplay footage

Level design: Dragon canyon

Mechanics breakdown

Insert text photos and gifs here to describe mechanics breakdown